The Seven Signs are the 7 seals that contain within each one of them the power to change the world.
The powers contained in the 3 seals are as follows.
The 3 of 7 seals that will break at C3
1. Seal of Greed (Greed) - Necropolis (8 dungeon hunting areas - Labyrinths)
2. Seal of Prophecy (Prophecy) - Catacombs (6 dungeon hunting areas)
3. Seal of War (War): Castle Siege change.
Seven Signs is built on competition, not war
The rules of Seven Signs allow the repeated participation in competitions of an indeterminate number of players in the game system. Encourage players to use their sense of unity to their advantage.
The background behind the reruns is the fight between the sovereigns of Dawn (Venerables) and the revolutionaries of Dusk for possession of the broken seals.
The competition does not involve direct PVP combat, but requires points earned in the Ceremony of Darkness or Collection of Seals (runes, mantras).
The outcome of the competition is determined by the points collected from the Dark Ceremony, plus the accumulated power of the Celebrants. This power is the result of the seals obtained by all players in the Catacombs (Catacombs) and Necropolis (Necropolis).
The faction with the highest score, adding the combination of the ceremony of the dark points and the collection of stamps, wins the competition.
The requirement to participate in Seven Sings is a minimum level of 20 with second class.
duration of the competition
The time period is 2 weeks (like Castle Siege) and is divided into: Faction Selection, Competition and Reward Period.
Calendar
Second: choose your faction: Dawm or Dusk
Fourth: Ceremony of Darkness - The Search for Seals Begins
Next Monday: end of the seal search. Start of the reward period.
Factions end in two weeks. The first week is the competition and the second week is to award the winners.
Sovereign Revolutionaries of Dawn and Twilight: Their Purpose and Requirements
The Dawn Rulers are made up of the guilds and clans that own them, fortifications of their patrons. Your objective in the competition is to maintain your power and secure the advantageous position in the Castle Siege war.
Characters who have not completed second-class transfers are free to join Dawn of their own free will. Characters after their second transfer must obtain a letter of permission from a Castle Lord (Leader of a Clan who owns a castle). The number of permission cards is limited in each faction selection period, so Dawn will always be at a disadvantage for Dusk.
On the other hand, Dusk revolutionaries are open to all clans or individuals who do not have possession of the castle. Your objective is to change the domain of the castle using the advantages provided by the seals.
Each of the 3 stamps has its own purpose.
Greed / Prophecy / War (Greed / Prophecy / War) are the powers of these 3 seals, each one different from the other, therefore you must decide which seal to break.
That is, the ownership of each seal will be independent. Determined by the characteristics of each player (and character), it is important to choose the power that suits the needs of the kingdom.
The catacombs and the necropolis are special mazes for different levels of player.
The Catacombs and Necropolis, the Dark Ceremony stages, and the Seal Rewards are segmented into Dungeons that vary in difficulty from player level based on location.
Catacomb and Necropolis, where the Dark Ceremony takes place and the Reward Seals are collected.
After participating in the Seven Signs competition, the player can complete the Ceremony of Darkness in a Catacomb or Necropolis appropriate to their level. Similarly, hunting during the reward period will also take place in a catacomb or necropolis appropriate to your level.
However, when used for the Dark Ceremony, more points are awarded in higher tier Dungeons.
Rewards of the 3 stamps
What is gained with the power of the seals is not simply the possession of Catacombs or Necropolis.
The winning faction can use this power to gain a variety of benefits.
Not only does the faction win the dungeon monopoly, it also achieves high-level loot (drop). In this case, he is also granted the power to empower infinite times until the end of the period of the Seven Signs. There will also be certain services within cities that can only be used by members of the winning faction.
Black Ghosts give Bufs to winners and penalties to losers in cities.
Seven Signals and Stamp Control
All players participating in Seven Signs must join Lords of Dawn or Revolutionaries of Dusk. Players must also choose between three seals: Greed, Gnosis, or Conflict. The choice indicates which stamp the player will control in the stamp validation period.
The selection of all the members of each group is announced, and if the group wins the contest, they will control the label chosen by the majority of the group members.
If a particular stamp was not controlled by any group within the allotted period, or if the stamp was controlled by the opposing group, only when at least 35% of the winning group selected the stamp, then the group will control that stamp. If less than 35% of the members of the winning group chose the tag, even though they won the competition, they did not control the tag.
If a group has controlled a particular label in the previous period, and if at least 10% of the winning group selected the label, they will continue to have control of the group again. However, if less than 10% of the members of the winning group selected the tag, even winning the competition, the group will not control the tag.
The time period of the seven signs
Each Seven Signs competition lasts for two weeks and the cycle repeats indefinitely. The two weeks are the period in which two groups compete for the highest score. The second week is the stamp validation period, in which the winning group of the competition controls the power of the stamp.
Competition Period: During this period, the player can join the Lords of the Dawn (dawn) or the Dusk Revolutionaries (dusk) and receive points for collecting seal stones and participating in the Festival of Darkness. The competition lasts for one week until 6:00 p.m. from Monday until next Monday at 6:00 p.m. After the competition is over, the total score is published and the winner is determined.
The stamp validation period: it is the period in which the results of the competition are applied. Members of the winning group received various benefits under the controlled seal. Members of the losing party will be subject to various disadvantages. The stamp validation period begins on Monday at 6 p.m. and lasts a week until next Monday at 6 p.m. When the stamp validation period ends, a new competition will begin. At this point, new memberships are started and players are free to choose the group they wish to join.
Rewards and benefits for beating Seven Signs
1.Rewards for collecting seal stones:
Each member of the winning side can claim her reward in the old adenas by visiting the corresponding priest in each village during the seal validation period. The reward is determined by the number of Signet Stones recovered. Ancient Adenas can be used to purchase various consumable items, such as CP potions and SP scrolls, from the team priest. Ancient Adenas can also be traded with the Mammon Trader and Mammon Blacksmith dwarves.
2. Festival of Darkness Rewards:
All parties participating in the Festival of Darkness must pay a participation fee. The fees are saved and paid in the reward. For each grade, the part that scored the highest and belongs to the winning side receives the full pile of seal stones. The reward is paid in the form of old adenas. The reward can be claimed in the Festival Guide, located in the Oracle of Dawn during the stamp validation period.
3. Trade in seal stones in the ancient adenas:
Members of the winning side can exchange Signet Stones for ancient Adenas. To do this, visit your team's priest, located in each village.
4. Checking the AVARICE Seal:
-The priests take possession of the necropolis and those who do not belong to the winning side can no longer visit the necropolis. However, if it ends in a tie, both sides can gain access to the necropolis.
-You can meet Anakin (if twilight wins) in Disciples Necropolis. If Dawn wins, she can find Lilith in the Necropolis of Sacrifice.
-You can trade with the merchant Mammon, who often appears in the necropolis. He accepts antique jewels and offers rare and valuable items like scrolls - he enchants armor for all grades, grade A crystals, gemstones, and high grade dyes.
5. Check the GNOSIS seal:
-The priests take possession of the 6 catacombs and those who do not belong to the winning side can no longer visit the catacombs. However, if it ends in a tie, both sides can gain access to the necropolis.
-You can trade with Mammon Blacksmith, who usually appears in the catacombs. It accepts old adenas and offers certain special services such as exchanging C weapons, for better weapons with special powers or shaping A weapons.
Mammon Blacksmith can break the seal of Grade A and S equipment and place special abilities on Grade A and S weapons.
6. Controlling the STRIFE Seal:
-The lord of each castle can no longer hire powerful mercenaries, only newcomers.
-The defense of all castles and gates is greatly reduced.
-The cost of increasing the defenses of the castle doors and walls increases enormously.
-The maximum rate applied by the castle decreases a lot.
-During a siege, the clan's registration for the castle defense is canceled.
Seal Summary:
AVARICE Stamp: Whoever wins this stamp will take care of the Necropolis!
Seal of GNOSIS: Whoever wins this seal will take care of the catacombs!
Seal of STRIFE: directly affects castles and their owners.
Overcoming the seven signs
The group with the highest score in the competition wins the Seven Signs.
50% of the final score is determined by how well the group collects Signet Stones. The score is determined by the number of signet stones that are given to the priests as an offering.
The other 50% of the final score is determined at the Festival of Darkness. Festival participants are divided into five grades, according to their level. In each rank, the group with the highest score will contribute a certain amount of points to their group.
Points for each different level are applied as follows in the Festival of Darkness:
-Less than lvl 32: 60
-Less than lvl 43: 70
-Less than lvl 54: 100
-Less than lvl 65: 120
-no level cap: 150
Level mobs of each catacomb / necropolis to level up
catacombs
- Mobs LV 40 -> Heretics of Catacombs
- Mobs LV 40 to 50 -> Catacomb Marked
- Mobs LV 50 to 60 -> Apostate Catacomb
- Mobs LV 60 to 70 -> Catacomb Witch
- LV mobs 70 to 80 -> Catacomb Forbidden Patch
- LV mobs 70 to 80 -> Dark Omens Catacombs
Necropolis
- Mobs LV 40 -> Pilgrims of the Necropolis
- Mobs LV 40 to 50 -> Necropolis Worshipers
- Mobs LV 50 to 60 -> Necropolis Patriots
- Mobs LV 60 to 70 -> Martyer's Necropolis
- Mobs LV 60 to 70 -> Ascetics of the Necropolis
- LV mobs 70 to 80 -> Necropolis Desciples
- LV mobs 70 to 80 -> Necropolis Saints